Interview with one of the best (if not THE best) freeware game makers ever.

28 10 2008

AKA 2d cube. I interviewed 2d cube and here it is:
Where did you get the idea for the Karoshi series?
I think i read about the Flash game “5 minutes to kill yourself”, and a few days later played the insanely cruel platformer “I Wanna Be The Guy” and it just clicked in my head.
Sometimes you just need to get the right inspiration, add a bit of your own to it and there you are..!

Did you ever think Karoshi would become so popular?
No, I didn’t. I was working on a couple ideas at the time, trying to find something that would top Frozzd. I had just won the YoYoGames competiton and wanted to make something that would impress people yet again.

The Karoshi game started as just a funny idea and that was all it was. I put little effort into the graphics (the main character was made in a couple minutes, and funny enough it’s still the same throughout the series), and I just had fun making the game.

So the first game did pretty well but I thought there wasn’t really room for a sequel. Of course I was wrong!

Do you have any plans for a sequel to Karoshi? (we hope…)
Yep I do. It’s a very fun game to work on because code-wise it’s not very complex but game design-wise very challenging and interesting. Besides that I know many people will try it and that gives me a great feeling. I hope Karoshi 3 will surprise people.

Are you pleased with what you have done with Karoshi?
Yes very much. The games aren’t always perfect but overall I’m very happy. I also like Karoshi Factory very much, and the Flash version isn’t too bad either. These last 2 however don’t introduce as much new ideas. For the Flash version it was difficult to do this and Karoshi Factory was made in just a few days.

How long did it take to make the Karoshi games?
The first one took 2 months (though because of a break only 5 weeks). The second one took about the same time, but I worked much harder!
Karoshi Factory took 5 days and the Flash version took about 4 weeks, after which development dragged on a bit for another month.

Will wubbly ever make a return?
I really like the core gameplay in the first Wubly, so I want to do something with that again, some day. Though, it may get a different name!

Are you planning to enter the 4th yoyogames competition?
Hmmm, maybe I’ll make something small, just for fun. I’m not planning to win anything though.

How do you enjoy your internship at Q-Games?
A lot! It’s a very unique company and I really have an influence on the game we’re working on. I’m curious to see how people will like it.
Besides that I love Japan as well, which is where the company’s located.

Right when you started using GM, did you think you would become this amazing at making games?
Thanks! Don’t know if I’m “amazing” but it’s going well, yeah. I never really thought so much about it when I just started.
I was just amazed I could make something and it worked. Even though it was crappy.

Do you have any plans for going commercial with your games?
I already do. The Flash version of Karoshi made me a nice amount, and I want to do more like that in the future.
As for actually selling games, maybe that’ll happen sometime but no plans yet.

Thanks for the interview, do you have anything else to say?
I hope it was an interesting read. Please visit my website www.venbrux.com if you want to see my games!

You heard him, visit www.venbrux.com, his games are commercial quality.

So that brings us to this week’s poll of the week.

Hope you enjoyed the interview,

Bugaham Games





Exclusive Interview With Jenner!

9 09 2008

An exclusive interview with JENNER! The creator of puzzlemaster (by the way, it holds the GM record, longest topic that is still open!)

Here it is:

(also, he told me his English isn’t that great so…)
Where did you get the idea for Puzzlemaster?

It is always hard to tell where you get your ideas from. By the time I made and realised the first version, Many (often poorly made) riddle games was realised in the Creations section.

Many people say that Puzzlemaster is inspired by another game. Is that true??

It is inspired by many games. Mainly the riddle games on the internet. I really think there are a lot of puzzle games out there, but not so many good. People seems to forget that the puzzles have to be fair. Its fine that they are hard, but they have to be fair. Some of the puzzles in Puzzlemaster are modified versions of other peoples Puzzles. But they are all fair in my opinion.

Can you tell us about the Puzzlemaster Sequel?

It is going to be a more casual-gamer friendly kind of thing. It will not be as long as the previous Puzzlemaster games, and the puzzles will be a lot easier. I hope to get the casual players on YoYo to play it. There will be no prize for winning. I am actually going to give the passwords away after a while.

Did you ever think Puzzlemaster would get so many posts, and so many fans?

Haha no. Not at all. I uploaded Puzzlemaster version 2 and went on vacation. When I came back about three weeks later (as far as I remember) – Puzzlemaster’s topic was the most replied-to topic on the GMC-creations pages. And as far I now, I still is.

Puzzlemaster has many,many fans. What do you think about the fans?

Hehe.. It nice to have fans, but I’ll warn them if them: Only a few of has completed the game. One of my friends enjoyed it too, and started calling me in the middle of the night to get answers for Puzzles. So I guess fans can both be a nice thing, and really annoying.

Are you pleased with what you’ve done with Puzzlemaster?

Yes. I really am. Never has a GM game so easily and quickly made gotten so much attention.

How long did it take to make Puzzlemaster?

The first version: About 20 minutes. The second one took about 5 or 6 hour it think. They where not polished at all, and was quickly done. The later versions took more days.

Will the sequel be any harder than the normal one?

No – A lot easier.

We will wait for the Puzzlemaster Sequel. Will it have improved graphics?

Yes. It will have graphics made in Photoshop and Illustrator CS3. I will not be as “clean” as the previous versions.

Will it have improved sound?

Yes, the sounds will be improved for sure. But I’m not sure if I should make background music too. That could get extremely annoying.

Thanks for the interview, is there anything else you want to say?

Thanks to all who played and replied to Puzzlemaster
Oh and people: Play my other games. Not just Puzzlemaster. Fore example, I have an Ninja Rope game in the WIP forum. Go search for it. ;D

Jenner

So hope you enjoyed it, listen to him, PLAY NINJA ROPE!

PLAY IT.

So hope you enjoyed the interview!

Bugaham Games





Exclusive Interview with Wootman’s Creator!

8 09 2008

I recently interviewed TheMordeus, creator of the extremely popular game, Wootman, entered in the 3rd YYG (yoyogames) competition, the theme was co-op. Here is what he said. My question was underlined, his answer isn’t. His answers really were quite interesting, I hope you enjoy what he had to say. (you won’t find this interview anywhere else!)

Where did you get the idea for Wootman?

Im not really sure where the idea came from. TheFreik, my gfx artist, came with the original idea. Then we’ve built from there, adding stuff as we made them up really. Not the optimal way of developing a game, but we had to get started asap due to the comp deadline.

Many people say that wootman is inspired by megaman. Is that true??

It is indeed true, I’ve even stated that in the game’s topic. The Mega Man series are one of the best platform series ever, so ofc it was an inspiration to us. However, we wanted to up the pace a bit and ofc add Co – Op play.

Where did you get the idea for adding in lolspeak? It was a nice touch.

Dont remember tbh, it was always there. It was one of the first things we implemented, and we found it to be really cool so we made it a big part of the feedback throughout the game.

How well do you expect to do in the competition?

I have no idea how well we’ll do actually. There are alot of great games submited. I think it comes down to if the judges plays it cooperatively or not, as its quite a big difference between the solo and co-op playstyle in Wootman. Hopefully they will. Most games had 1 player co-op play, so I suppose thats easier to test. A top 10 placement would be sweet.

Do you have any plans for a sequel?

Well, this is just a small part of the final product. We had planned the game before we found out of the comp, so we had to cut it down quite a bit to make the deadline. So we removed the story part and only included 4 different Sectors. The final game will have a lot more in it, and you will also find different upgrades and weapons from the bosses you kill. We’ll also let you choose between a few different sectors all the time, so you can play them in whatever order you like. (Mega Man style, but not with all sectors avalaible from start). The whole game will be playable Co – Op aswell, since that was planned from the start.

We all know Wootman will do great in the competition- can you tell about your future plans for other games?

Both me and the others involved in this game are currently studying Game Design at the University of Skövde, so we are all involved in different game development projects, not GameMaker related though. I cant say what our next project will be though, except for finishing Wootman. We will participate in the next YYG comp, so it will probably be something aimed towards that.

Wootman has many,many fans. What do you think about the fans?

I am grateful towards those that has taken time to leave a comment for our game, and it pleases me that we are appreciated. Hopefully there will be even more people playing this game once its finished.

Are you pleased with what you pleased with Wootman?

I am much pleased with what we’ve done so far. The content we have atm is very polished, and we worked hard with removing bugs and such. The only thing that Im not pleased with is the difficulty tuning, as it seemed the game was a bit hard. We have fixed that though, and as soon as the comp is decided I will upload the new version. I’ve also added the option to map your own controls, as we had some criticism about the current mapping. The game is meant to be played with a controller, but ofc it shouldnt be a problem playing with your keyboard.

How long did it take to make Wootman?

I think it took us about 2 months making this version. But since we all had full-time or part time jobs during the summer, we couldnt spend as much time on it as we wanted, and therefor we had to leave out some more content than we originally planned for.

Thanks for the interview, any other things you want to tell?

You are welcome! All I have to say is: Stay tuned for the final version!

So that’s it for the interview. I really want to interview some other people, and hopefully will be doing that. Be looking forward to that, AND the completed version of Wootman. Credit: TheMordeus for the interview! Thanks TheMordeus!

Bugaham Games