First, the DO NOTS!!
5. DO NOT Steal. Obviously. Everyone uses previously created genres, but that’s not stealing. I mean do not steal the music, the graphics… ETC. Also, don’t steal gameplay. For example. Let’s say Karoshi. Do not steal the graphics from it. Don’t steal the sound from it. And lastly.. Don’t make another game where “dying is the goal”. Leave that to 2dcube.
4. DO NOT use one trick-ponies. One trick ponies are levels with the concept being used only once. Like this:
“Ok, so in this on level, we could have it so the panda eats poison and turns into a shark and it..” No. If the concept is used say, every three levels or so, like every three levels you have a swimming level, that’s fine. Just don’t do one trick ponies.
3. Don’t give a new concept a new coat of paint. “Okay, so the panda jumps around in the jungle, running from spikes and monkeys and squasher things, that fall from the sky. He accidentally hops on a ship and goes to Antarctica, and then he runs from ICE spikes, run from penguins, and the squasher things are glaciers.” If you introduce a new environment, add more to the concept.
2. Have good grammar and spelling! I gaurentee you you will get someone yelling at you for spelling “panda” wrong. Example: “Teh pandda finaly makz it to America, where he fond a bunsh uf gold and he gots richz.”
That’s NOT cool..
1. NEVER let graphics or sound be better than gameplay! “How bout we make the first panda game really good and the second one commerical and just make the graphics good for the second one so it sells!” Then you fail.
Okay, that does it for part one. Find out what TO do on the second edition!
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