Exclusive Interview with Wootman’s Creator!

8 09 2008

I recently interviewed TheMordeus, creator of the extremely popular game, Wootman, entered in the 3rd YYG (yoyogames) competition, the theme was co-op. Here is what he said. My question was underlined, his answer isn’t. His answers really were quite interesting, I hope you enjoy what he had to say. (you won’t find this interview anywhere else!)

Where did you get the idea for Wootman?

Im not really sure where the idea came from. TheFreik, my gfx artist, came with the original idea. Then we’ve built from there, adding stuff as we made them up really. Not the optimal way of developing a game, but we had to get started asap due to the comp deadline.

Many people say that wootman is inspired by megaman. Is that true??

It is indeed true, I’ve even stated that in the game’s topic. The Mega Man series are one of the best platform series ever, so ofc it was an inspiration to us. However, we wanted to up the pace a bit and ofc add Co – Op play.

Where did you get the idea for adding in lolspeak? It was a nice touch.

Dont remember tbh, it was always there. It was one of the first things we implemented, and we found it to be really cool so we made it a big part of the feedback throughout the game.

How well do you expect to do in the competition?

I have no idea how well we’ll do actually. There are alot of great games submited. I think it comes down to if the judges plays it cooperatively or not, as its quite a big difference between the solo and co-op playstyle in Wootman. Hopefully they will. Most games had 1 player co-op play, so I suppose thats easier to test. A top 10 placement would be sweet.

Do you have any plans for a sequel?

Well, this is just a small part of the final product. We had planned the game before we found out of the comp, so we had to cut it down quite a bit to make the deadline. So we removed the story part and only included 4 different Sectors. The final game will have a lot more in it, and you will also find different upgrades and weapons from the bosses you kill. We’ll also let you choose between a few different sectors all the time, so you can play them in whatever order you like. (Mega Man style, but not with all sectors avalaible from start). The whole game will be playable Co – Op aswell, since that was planned from the start.

We all know Wootman will do great in the competition- can you tell about your future plans for other games?

Both me and the others involved in this game are currently studying Game Design at the University of Skövde, so we are all involved in different game development projects, not GameMaker related though. I cant say what our next project will be though, except for finishing Wootman. We will participate in the next YYG comp, so it will probably be something aimed towards that.

Wootman has many,many fans. What do you think about the fans?

I am grateful towards those that has taken time to leave a comment for our game, and it pleases me that we are appreciated. Hopefully there will be even more people playing this game once its finished.

Are you pleased with what you pleased with Wootman?

I am much pleased with what we’ve done so far. The content we have atm is very polished, and we worked hard with removing bugs and such. The only thing that Im not pleased with is the difficulty tuning, as it seemed the game was a bit hard. We have fixed that though, and as soon as the comp is decided I will upload the new version. I’ve also added the option to map your own controls, as we had some criticism about the current mapping. The game is meant to be played with a controller, but ofc it shouldnt be a problem playing with your keyboard.

How long did it take to make Wootman?

I think it took us about 2 months making this version. But since we all had full-time or part time jobs during the summer, we couldnt spend as much time on it as we wanted, and therefor we had to leave out some more content than we originally planned for.

Thanks for the interview, any other things you want to tell?

You are welcome! All I have to say is: Stay tuned for the final version!

So that’s it for the interview. I really want to interview some other people, and hopefully will be doing that. Be looking forward to that, AND the completed version of Wootman. Credit: TheMordeus for the interview! Thanks TheMordeus!

Bugaham Games


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